💡 Advice
Ask the community anything about making AI games. Answer to earn +1 credit, get picked as best answer for +3.
I've shipped a few iOS games. What do you put in the first two screenshots so people tap Get instead of scrolling past?
When a game is brand new and nobody knows about it, how do you get the first handful of people to actually play it and tell you what's wrong?
What are people using to generate sound effects (clicks, explosions, power-ups) with AI? How do you get them to sound consistent across a whole game, and what should I watch out for with licensing?
My games work, but the menus and HUD still feel a bit "programmer art". What small changes make the biggest difference — fonts, spacing, button feedback, transitions, sounds? Any tools or AI prompts you use for UI?
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